Last updated October 8, 2026
Privacy Policy
This policy explains how Dexter Interactive handles information when you use Recoil Duel.
Overview
Campaign and VEX duels work offline. Online duels use a player identity through Unity Gaming Services, which can begin as an anonymous identity. In versions with the online coin Shop, signing in with Game Center on iOS or Google Play Games on Android links your platform player identifier to that Unity identity for the coin wallet. You do not need to register with a separate email address or password. Dexter Interactive does not ask for your name, email address, contacts, or precise location inside the game.
The Recoil Duel website may separately offer an optional newsletter signup. Joining the newsletter is never required to play the game, and signup stays disabled unless the privacy and delivery services described below are configured.
Some versions may offer optional advertising, game analytics, purchases, consent controls, or diagnostics. Those services can process limited device and usage information as described below.
Information that may be processed
- Device and app information: device model, operating system, language, app version, screen characteristics, and an app installation identifier.
- Network information: IP address and approximate country or region inferred from it.
- Online play: a Unity player identifier, connection and session information, and match data needed to connect players and synchronize online duels. That identity may be linked to your platform account when you use the coin wallet.
- Coin wallet and cosmetics: your linked player identifiers, coin balance, owned skins and permanent entitlements, daily and rewarded-ad claims, campaign reward progress, and transaction records used to synchronize your wallet and prevent duplicate grants or spending.
- Platform game services: Game Center or Google Play Games may process player identifiers, achievements and leaderboard scores. Progression saves use the platform cloud-save service when available, separately from the coin wallet.
- Advertising information: consent choices, advertising identifier when permitted, ad impressions, clicks, rewards, and fraud-prevention signals.
- Diagnostics: crash reports, performance information, and technical events used to keep the game stable.
- Game analytics (only if you allow it): gameplay events such as your first session and first shot, levels, bosses and duels started, won and lost, the blaster used, ads watched, coins earned and spent, rating requests, and purchases, together with an analytics identifier, a device identifier assigned to this app, device and app information, and the approximate country inferred from your IP address.
- Purchases: product identifiers, transaction identifiers or purchase tokens, purchase and restoration status, and an account binding used to verify the purchase with Apple or Google and grant it to the correct wallet. Dexter Interactive does not receive your full payment-card details.
- Support messages: the email address, message, and technical details you choose to send us.
- Newsletter subscriptions: if you choose to sign up, we process your email address, consent choice, consent-statement version, subscription status, source website, and confirmation, signup, and unsubscribe timestamps.
- Website security information: to prevent abuse and preserve consent evidence, Dexter-controlled publishing tables store a keyed hash of the request IP address and do not store the raw IP address or user-agent value. The Cloudflare request gateway, Cloudflare Turnstile, Supabase, Vercel, and other infrastructure providers may process raw request or network information under their own policies. The keyed hash follows the retention and deletion schedule of the associated subscription and consent record.
How information is used
- Operate, secure, troubleshoot, and improve the game, including connecting players and synchronizing online matches.
- Deliver optional ads and rewards with your applicable consent choices.
- With your permission, measure how the game is played so we can improve levels, balance, and features.
- Verify and restore purchases, maintain coin balances and owned cosmetics, and prevent duplicate rewards or purchases being credited to another player.
- Prevent fraud, abuse, and invalid advertising activity.
- Respond to support and privacy requests.
- Send automated newsletter confirmation and welcome messages and, once a separate non-public sending workflow is verified, the development updates you requested. A completed unsubscribe action is recorded on the preference page and does not send a separate confirmation email.
- Meet legal, accounting, and platform obligations.
Optional Dexter Account connection
Supported versions let you connect your existing Recoil player to one Dexter Account. Recoil verifies your signed-in player and opens the Dexter website, where you sign in and explicitly confirm the connection. It is optional and does not replace Recoil sign-in or combine game saves, purchases or currencies.
The Dexter website sends your stable Dexter Account ID, Recoil player ID and a short-lived connection request to Unity Gaming Services. Unity Cloud Code and protected Cloud Save manage the connection using a hash of the Dexter Account ID, player ID, connection reference and status. The connection does not send your Dexter email, provider credentials or password to Recoil. See the Dexter Account privacy notice for website sign-in processing.
You can check or disconnect the connection in Recoil or on the Dexter connection page. Deleting your Dexter Account removes its active Recoil connection while keeping your separate Recoil player, saves, purchases and currencies. Limited connection and deletion markers, including the hashed account identifier, remain in Unity to prevent old requests from restoring a disconnected or deleted connection.
Service providers
Recoil Duel uses Unity Gaming Services for authentication, including platform-account linking, multiplayer sessions, and Relay connections for online duels. The online coin wallet uses Unity Cloud Code and protected Cloud Save to store balances and ownership, verify purchases, and apply rewards. It is built with Unity and may use Unity LevelPlay, Unity Ads, Unity Analytics, and related services for advertising, game analytics, consent, and diagnostics. If you allow game analytics, the same game analytics events are also sent to Google Analytics for Firebase, which Google processes for us to measure how the game is played; Recoil Duel does not use it for advertising or ad personalization. Apple handles iOS purchases, distribution and Game Center; Google handles the corresponding Google Play services in Android versions. These companies process information under their own policies:
- Unity Game Player and App User Privacy Policy
- Apple Privacy Policy
- Google Privacy Policy
- How Google uses information from apps that use its services
When newsletter signup is enabled, Dexter Interactive uses Supabase to validate requests and store subscription, consent, and source records; Resend to deliver automated confirmation and welcome messages and, after the separate sending workflow is verified, future Recoil Duel updates; and Cloudflare Turnstile to detect automated abuse. Vercel hosts this website, while Cloudflare continues to provide authoritative DNS for the domain. Google Workspace processes support and privacy messages sent to the branded addresses published below. These providers process information under their own policies:
- Supabase Privacy Policy
- Resend Privacy Policy
- Cloudflare Privacy Policy
- Vercel Privacy Policy
- Google Privacy Policy
We may also disclose information when required by law, to protect users or our rights, or as part of a business transfer subject to appropriate safeguards.
Advertising choices
Where required, the game will request consent before using information for personalized advertising. You can decline optional consent, use device-level privacy controls, or play the core game offline. Declining personalized advertising does not necessarily remove non-personalized ads.
Game analytics choices
The game asks before it collects game analytics, separately from the advertising choice. Nothing is sent to Unity Analytics or Google Analytics for Firebase unless you choose Allow, and Decline keeps every part of the game available. You can change your choice at any time in Settings > Ad Privacy > Game Analytics; after you decline, the game stops sending analytics. To ask us to delete analytics already collected, email us as described below.
Retention and security
Wallet balances, ownership and purchase or reward records are retained to maintain your game account and prevent duplicate grants. You can request access or deletion using the privacy contact below. Limited records may need to be retained for legal obligations, fraud prevention or resolving purchase disputes.
For game versions with cross-device deletion protection enabled, a small security record remains after Delete Game Data. It contains an opaque reference to your platform account, the current save generation, whether game data has been deleted, and an identifier for the most recent deletion. It contains no name, email address, coins, inventory, campaign progress or saved-game content. We retain it to prevent older devices from restoring deleted data. This record has no fixed expiry: it remains while older copies could still return. To ask about this retained record, contact us using the privacy address below.
Unconfirmed and confirming newsletter requests are deleted after 7 days. Confirmed subscription records are retained until you unsubscribe or request deletion. Unsubscribed suppression records are retained for 24 months so we can honor your choice and avoid sending future updates. Newsletter delivery metadata is retained for 90 days. Resend currently retains email data for 30 days across standard plans. Its account data, including email metadata, logs, and API records, remains stored in the United States regardless of the selected sending region. Resend's DPA says customer data is deleted within 90 days after account termination unless continued storage is required or authorized by law. Other third-party providers apply their own retention periods.
Newsletter records in the Supabase backend are separate from support and privacy correspondence. Mail sent to the published branded addresses is processed through Dexter Interactive's managed Google Workspace routes. Individual messages in the licensed owner's Gmail mailbox are scheduled for permanent deletion when they are more than 700 days old; later replies and messages have their own age and do not reset an older message's clock. The support Collaborative Inbox has private Google Groups conversation history enabled. Its Group archive is a separate store that is not removed by the Gmail mailbox rule and must be searched and deleted through the privacy-request procedure when an approved request covers it. Limited recovery copies may remain briefly in Google's backup systems after deletion from the active mailbox. A separate record may be retained longer when reasonably necessary for legal obligations, security investigations, fraud or abuse prevention, or dispute resolution. The newsletter backend's purge process does not delete copies held in a support mailbox or Group archive.
We use reasonable safeguards, but no system can guarantee absolute security.
Children
Recoil Duel is intended for a general audience and is not directed to children under 13. We do not knowingly ask children under 13 to provide personal information. Contact us if you believe a child has provided information directly to us.
Your choices and requests
Newsletter signup uses double opt-in. Confirmation and unsubscribe links open the Dexter Interactive email-preferences page. Simply opening one of these links does not confirm or unsubscribe the address: you must complete a fresh Cloudflare Turnstile check and press the explicit action button. After confirmation, the welcome message and every future update include a link for leaving only the Recoil Duel list. You can also ask us to unsubscribe or delete your record.
Depending on where you live, you may have rights to access, correct, delete, or restrict certain personal information. Email us with "Privacy Request" in the subject. We may need enough information to verify and fulfill the request.
Changes to this policy
We may update this policy when the game or its services change. The date at the top identifies the latest version. Material changes will be presented as required by law or platform rules.
Contact
Dexter Interactive
Email: privacy@dexterinteractive.com
