01 / PISTOLPistol
Balanced kick. Clean timing.
Tap to fire. Recoil to fly. Land the shot.
In development · coming to iPhone
Current build
Recoil Duel is in development: a one-touch toy-blaster action game from Dexter Interactive, with a playable recoil-movement core and eight weapon identities in active qualification.
Playable movement core
The current development build focuses on the feel: every accepted tap fires a dart and sends the blaster moving in the opposite direction.
One input sends a dart forward and your blaster backward.
Use each kick to climb, tumble, and redirect through the arena.
Read the rotation and time the muzzle while the wider campaign is built around the movement core.
Current arsenal
All eight recoil and projectile identities are in active qualification. Their final unlock pacing and progression continue to evolve with the game.
01 / PISTOLBalanced kick. Clean timing.
02 / SNIPERA huge jump with a long reset.
03 / SMGRapid correction taps. Tiny kick.
04 / BURSTThree darts from a single tap.
05 / WOBBLERA wave shot that is hard to read.
06 / REVOLVERSix shots. A rhythm-changing reload.
07 / MAGNUMHeavy body. Serious momentum.
08 / SHOTGUNThree-dart fan. The biggest kick.
Planned for launch
Bot duels are part of the approved launch plan, not the current playable build. The planned mode brings the same one-touch movement into first-to-three rounds.
Planned for launch
The current build is qualifying movement and weapons first. Expanded rooms and hazard variants remain launch goals.
These are the launch rules guiding development while the playable core takes shape.
Recoil Duel is still in development. Follow the studio building it and meet the rest of the Dexter Interactive lineup.
Visit Dexter Interactive