Every shot
moves you.

Tap to fire. Recoil to fly. Land the shot.

In development · coming to iPhone

Current build

Movement comes first.

Recoil Duel is in development: a one-touch toy-blaster action game from Dexter Interactive, with a playable recoil-movement core and eight weapon identities in active qualification.

Blue and orange Pistol from the current Recoil Duel arsenal
  • One-tap recoil movement
  • Eight weapon identities
  • Solo development arena
A blue and orange Recoil Duel toy-blaster illustration.

Playable movement core

Tap. Recoil. Learn the angle.

The current development build focuses on the feel: every accepted tap fires a dart and sends the blaster moving in the opposite direction.

  1. 01

    Tap to fire

    One input sends a dart forward and your blaster backward.

  2. 02

    Ride the recoil

    Use each kick to climb, tumble, and redirect through the arena.

  3. 03

    Line up the next shot

    Read the rotation and time the muzzle while the wider campaign is built around the movement core.

Current arsenal

Eight blasters.
Eight ways to move.

All eight recoil and projectile identities are in active qualification. Their final unlock pacing and progression continue to evolve with the game.

Pistol from the current Recoil Duel arsenal01 / PISTOL

Pistol

Balanced kick. Clean timing.

Sniper from the current Recoil Duel arsenal02 / SNIPER

Sniper

A huge jump with a long reset.

SMG from the current Recoil Duel arsenal03 / SMG

SMG

Rapid correction taps. Tiny kick.

Burst blaster from the current Recoil Duel arsenal04 / BURST

Burst

Three darts from a single tap.

Wobbler from the current Recoil Duel arsenal05 / WOBBLER

Wobbler

A wave shot that is hard to read.

Revolver from the current Recoil Duel arsenal06 / REVOLVER

Revolver

Six shots. A rhythm-changing reload.

Magnum from the current Recoil Duel arsenal07 / MAGNUM

Magnum

Heavy body. Serious momentum.

Shotgun from the current Recoil Duel arsenal08 / SHOTGUN

Shotgun

Three-dart fan. The biggest kick.

Planned for launch

The duel ladder is next.

Bot duels are part of the approved launch plan, not the current playable build. The planned mode brings the same one-touch movement into first-to-three rounds.

  • RookiePlanned room to learn the rhythm.
  • GunslingerPlanned sharper reactions and tighter openings.
  • DeadeyePlanned high-pressure timing challenge.
Red and blue Recoil Duel toy blasters collide.

Planned for launch

More arenas are on the roadmap.

The current build is qualifying movement and weapons first. Expanded rooms and hazard variants remain launch goals.

  • Saw stripsPlanned walls that turn movement into a timing problem.
  • Lava floorsA planned stay-airborne arena rule.
  • Water roomsPlanned drag changes for a different recoil rhythm.

Players-first from the start.

These are the launch rules guiding development while the playable core takes shape.

Offline coreLaunch gameplay is designed to work without a connection.
No account wallPlaying will not require a sign-in.
Fair ad planPlanned interruptions belong after cleared rounds, never during play or after a loss.
Sidegrades onlyBlasters are designed to change handling—not who gets to win.
Recoil Duel app icon

Coming to iPhone.

Recoil Duel is still in development. Follow the studio building it and meet the rest of the Dexter Interactive lineup.

Visit Dexter Interactive